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Dev Logs CMI 3377

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Devlog

  • Week 6
    October 03, 2021 by SaahilB
    For this week we reversed engineered the Chalice Dungeons from Bloodborne. We went for using paper cutouts that can be interchangeable to simulate the procedurally generated levels. For the enemies, w... Continue reading
  • Devlog 4
    September 19, 2021 by SaahilB
    With the requirements that Bennett Foddy listed for something to be a sport, the list is unexpected and at times confusing. In the video, he listed something like CS: GO a sport because it is competit... Continue reading
  • Week 3
    September 13, 2021 by SaahilB
    The folk game my group and I created is called Samurais and Ninjas. When we were coming up with ideas for our game, we wanted to make something simple that anyone can pick up. With the six elements of... Continue reading
  • Week 2
    September 06, 2021 by SaahilB
    When we were designing our game last week, it became clear to me that no first idea will ever be the solution. By that, I am talking about how all the members of my group found a different type of gam... Continue reading
  • Week 1
    August 28, 2021 by SaahilB
    My name is Saahil Bhakta; I am a junior. I am a CMI major and I'm taking this class for the Game Design and Culture certificate. From this class, I am hoping to learn to look at things from a differen... Continue reading
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